![]() The game utilized a day/night cycle, which saw its ugly enemies become stronger and more aggressive after dark. These included a number of passive perks and buffs, as well as some more significant options, such as a grappling hook, or a death-dealing combat move.īeyond Dying Light's most defining elements – many of which Techland had previously toyed with in 2011's Dead Island – it also featured some other notable mechanics. The RPG progression system, broken into Power, Agility and Survivor categories, allowed you to invest experience points into your preferred upgrades and unlocks. The parkour abilities, along with your combat and survival skills, were also continually evolving via skill trees. You could walk the city's streets, but it was far more fun - and safe - to stick to higher ground, traversing rooftops, balconies and anything else out of harm's way, using an arsenal of acrobatic skills. The game’s open world was essentially a playground, built around a fluid first-person parkour system. By gathering resources and collecting blueprints, players could fashion upgrades that leveraged fire, electricity, poison and other life-siphoning effects to deliver maximum damage.īeyond the focus on melee combat, Dying Light stood out for its novel take on navigation. Techland complemented the ability to brutally carve up zombies, from brain-stem to bellybutton, with a crafting system that encouraged creativity. This resulted in the sort of gory, in-your-face encounters that shooting foes from afar just can’t match. South wall of a building near a night runner hideout.įound inside the hospital automatically during the story quest Markers of Plague.Foregoing the usual arsenal of firearms and explosives in favor of an inventive assortment of melee weapons, Dying Light focused on visceral, up-close combat. On the North side of the GRE building wall. It is just outside the Cathedral.Īcross from the graffiti, on the third level scaffolding. On the west side of the building beside the water.įound on the North facing wall. Right below the entrance to the Dark HollowĮast side of the building, beside the river. On the roof of the building, in the corner near the lift. The mural is facing NW with a bus in front. The crate is on the ground between the yellow dumpster and the water feature square blocks. West side of the building, box is at the foot of the building.īelow the windmill, under a hanging metal platform. The mural is located on the stairs, third level, across from the art. Top of the building, two murals with two different crates to pickup. On the roof - find the 2 murals with 2 crates. On the south side of the building, the mural collectable box is on the lowest balcony you can see in the attached image. West side of the building, there is a ramp built up in front to get to it.ĭirectly below the NW corner of the Pine windmill camp. Underground Metro Station - This area will be unlocked once Main Quest "Into The Dark" has been started.įound in the north west corner to the right of the zip-line sitting on top of a AC unit that is semi-ground level "David was an enthusiastic Dying Light player that died of cancer age 17" On the west wall of the dark hollow building. On the roof and can be viewed from the North. This is on the rooftop and can be viewed from the North. This is on the rooftop and can be viewed from the West. The collectible is in the tall grass next to the ductwork. On the rooftop across from the bank building. Next to the yellow leaved trees (rooftop) ![]() Northeast of the water tower on a rooftop On the left side of the bridge behind the 2nd bridge support beam. Find the hole in the ceiling marked with a blue light and climb up to the loft. On the southwest side of the building.Ĭan be seen on the NW side of the building, from within the plaza. ![]() North of the windmill on the corner of a buildingĬan be viewed from SW side of building, inside plaza. Search for the trading post on the roof, on the north side of the building you will see the alleyway. Can be viewed from the northwest.īoth sides of the street have artwork but a single mural artifact. On the roof facing the mural, mural is down an alleyĬan be seen on side of building, view from the southwest. ![]() The pickup location is where the photo was taken from, on the top of the shorter building next to it under a branch graffiti. Unlock: Complete main quest A Place to Call Home Glide from the top of the VNC building to reach this airdrop Paraglide from the VNC Tower to this rooftop You may need to hop to another rooftop or two to regain your stamina before making it to the airdrop. Paraglide from the VNC Tower to this rooftop. Will lead you on a path of obstacles in a clockwise direction around the building, eventually scaling the building. If trying to obtain before the raid on the camp, you can start the climb on the NW side of the building. ![]()
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